Exodus's McWinnis

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McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
264640
How to play: This build should be a big reason you win games, you are THE objective pusher, once you get intensifying, start getting objectives (or sooner if you have the chance). Because you are taking objectives, you WILL get fed so not much need to farm. Once you end lane, start backdooring the guardians since you can tank them and shred. Then keep constant pressure on walkers and look for oppurtunities to split push. -->

Let the haze or wraith and other gun characters help in team fight, split pushing objectives is your job, once you do so, you can participate in the team fights

Let other people help in team fight, pushing objectives is your job, once you do so, you can participate in the team fights. When pushing lane guardians, put turret down to tank dmg, then heals and shoot. Guardians are easy to backdoor. Deathbomb until 20 min.

Just an FYI, Im still testing, so alot might change, Ill try and keep annotating for changes

I had a 56 min game with 106k damage, I had the most dps in the match, This build is meant to win during mid game, but if it goes long, here is what to aim for -->

Titanic mag, fleet foot, berserker, fury trance, spellslinger, frenzy, split shot, fortitude, heroic aura, ricochet, lucky shot, armor piercing rounds.

Titanic mag, Fleet foot, berserker, fury trance, spellslinger, frenzy, split shot, fortitude, vampiric burst. ricochet, lucky shot, armor piercing rounds. about 72k, unrealistic but some games might be that long.

Not a bad idea to add mercurial magnum, or leech or vampiric burst, i wasnt front lining and struggling with health since i had fury trance and my 2

Start
Monster Rounds
Monster Rounds
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Fortitude
Fortitude
Vitality
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Stalker
Stalker
Weapon
1 600
Mid
Berserker
Berserker
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Split Shot
Split Shot
Weapon
1 600
Fury Trance
Fury Trance
Vitality
3 200
Spellslinger
Spellslinger
Weapon
6 400
Late
Toxic Bullets
Toxic Bullets
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Counters
Crippling Headshot
Crippling Headshot
Weapon
6 400
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Capacitor
Capacitor
Weapon
6 400
Armor Piercing Rounds
Armor Piercer
Weapon
6 400
Counterspell
Counterspell
Vitality
3 200
Category 9

I am currently testing items, some were in the main build but im testing other items in place, however, ALL of these are viable and good. Might be a while to perfect it, but this right now is very good

Hollow Point
Hollow Point
Weapon
3 200
Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Vampiric Burst
Vampiric Burst
Vitality
6 400
Leech
Leech
Vitality
6 400
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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