Engineer Gaming (DingusM)

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
213152
#Citadel_HeroBuilds_EarlyGame
Extra Regen
Extra Regen
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Suppressor
Suppressor
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Spirit Rend
Spirit Rend
Weapon
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
In Dire Need Of Souls
Monster Rounds
Monster Rounds
Weapon
800
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Mid Game (1 Flex Slot)
Heroic Aura
Heroic Aura
Weapon
3 200
Healing Rite
Healing Rite
Vitality
800
Healing Nova
Healing Nova
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Big Turret Nest
Echo Shard
Echo Shard
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Recharging Rush
Recharging Rush
Weapon
1 600
Late Game (All Flex Slots)
Crippling Headshot
Crippling Headshot
Weapon
6 400
Extra Stamina
Extra Stamina
Vitality
800
Stamina Mastery
Stamina Mastery
Vitality
3 200
Escalating Exposure
Spirit Burn
Spirit Burn
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Lane Survivability
Restorative Shot
Melee Lifesteal
Melee Lifesteal
Vitality
800
If Defense Is Lacking
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Spellbreaker
Spellbreaker
Vitality
6 400
Team Escaping Heals
Rescue Beam
Rescue Beam
Vitality
3 200
Gun Focus
Berserker
Berserker
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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