Dynamo | Fire Rate God Build (Carry)

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
151691
Weekly additions to favorites in the game
1958
First
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Expansion
Duration Extender
Duration Extender
Spirit
1 600
Second
Close Quarters
Close Quarters
Weapon
800
Swift Striker
Swift Striker
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Third + Upgrades
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Armors
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Core + Lifesteal
Point Blank
Point Blank
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Late upgrades
Greater Expansion
Greater Expansion
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Later
Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Flex 1
Fleetfoot
Fleetfoot
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Flex 2-3
Lucky Shot
Lucky Shot
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Heal
Healing Booster
Healing Booster
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Vs Healers / Tanks
Toxic Bullets
Toxic Bullets
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Better Warp Stone
Phantom Strike
Phantom Strike
Vitality
6 400
2x Black Hole
Refresher
Refresher
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

News

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  • New🔥

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