Cirno's Gun, Grenade and Goodness

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
317601
Stage 1: Starting out

L -> R order but prioritize what you need first. Harrass with beam and gun, save grenade for heals and occassional pokes.

Monster Rounds
Monster Rounds
Weapon
800
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Other good early game items
Restorative Shot
Extra Regen
Extra Regen
Vitality
800
Split Shot
Split Shot
Weapon
1 600
Stage 3A: Cirno's Cores

Fight at close range, mow down with gun and use grenade for both heal and damage.

Point Blank
Point Blank
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Tankbuster
Tankbuster
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Mid-Game Endurance Training
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Stage 6: Become the Strongest

FREESTYLE TIME! Pick 2 or 3 items to maximize either grenade or gun's potential

Crippling Headshot
Crippling Headshot
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Other utilities

They can be situationally useful

Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Other good late-game items
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Leech
Leech
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Spellslinger
Spellslinger
Weapon
6 400
Late-Game Endurance Training

If you need to be even tougher

Unstoppable
Unstoppable
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Other potential gun items

These items can either replace certain gun items or add into the build depend on your tastes.

Hollow Point
Hollow Point
Weapon
3 200
Berserker
Berserker
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600
Hunter's Aura
Hunter's Aura
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Surge of Power
Surge of Power
Spirit
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
Recharging Rush
Recharging Rush
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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