Cirno's Gun, Grenade and Goodness
Hero
Kelvin


Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more

Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more

Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more

Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
317601
Stage 1: Starting out
L -> R order but prioritize what you need first. Harrass with beam and gun, save grenade for heals and occassional pokes.








Other good early game items
Stage 3A: Cirno's Cores
Fight at close range, mow down with gun and use grenade for both heal and damage.






Mid-Game Endurance Training





Stage 6: Become the Strongest
FREESTYLE TIME! Pick 2 or 3 items to maximize either grenade or gun's potential







Other utilities
They can be situationally useful




Other good late-game items





Late-Game Endurance Training
If you need to be even tougher






Other potential gun items
These items can either replace certain gun items or add into the build depend on your tastes.











The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Frost Grenade
1
2
5

Ice Path
1
2
5

Arctic Beam
1
2
5

Frozen Shelter
1
2
5






