[Chia's] Turret Spam Enjoyer

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
1361
Lane

Focus on regen and gun damage first. We only level turrets midgame.

Restorative Shot
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
6.5% hp/s

(optional)

Healing Booster
Healing Booster
Vitality
1 600
Step 2: Farm

Weapon damage lets us farm faster & Secure Kills!

Fleetfoot
Fleetfoot
Weapon
1 600
Return Fire
Return Fire
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Step 3: Turret Spam Time!
Rapid Recharge
Rapid Recharge
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Enhance your turrets
Turrets Inherit your life!
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
I want my turrets to be even more annoying
Duration Extender
Duration Extender
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Escalating Exposure
Cooldown reduction = more turrets
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Replace/Upgrade existing items
Titanic Magazine
Titanic Magazine
Weapon
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Leech
Leech
Vitality
6 400
Greater Expansion
Greater Expansion
Spirit
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Refresher fills all turret charges!
Refresher
Refresher
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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