applesteak's tanky bop

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
Read more
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
267580
early

take tanky item after first 2-3 buys

Monster Rounds
Monster Rounds
Weapon
800
Slowing Bullets
Slowing Bullets
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
greed for 6k after this
Heroic Aura
Heroic Aura
Weapon
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
testing
Stamina Mastery
Stamina Mastery
Vitality
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Veil Walker
Veil Walker
Vitality
3 200
Vortex Web
Vortex Web
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
defensive early/mid

freq of when I get them L->R

Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
offensive mid/late

freq of when I get them L->R

Berserker
Berserker
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Armor Piercing Rounds
Armor Piercer
Weapon
6 400
Fury Trance
Fury Trance
Vitality
3 200
defensive late

freq of when I get them L->R

Phantom Strike
Phantom Strike
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
not happy with testing
Restorative Shot
Fortitude
Fortitude
Vitality
3 200
Mystic Expansion

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
Grapple Arm
Grapple Arm
1
2
5
Hyper Beam
Hyper Beam
1
2
5

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