all in 1 FLEX mcginnis [zp] 25/11

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
165461
Lane
Hollow Point
Hollow Point
Weapon
3 200
Active Reload
Active Reload
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Early Game core
Heroic Aura
Heroic Aura
Weapon
3 200
Healing Booster
Healing Booster
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Compress Cooldown
Compress Cooldown
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
armor shred (1 only)
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
mid game turret
Slowing Bullets
Slowing Bullets
Weapon
1 600
Mystic Expansion
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
mid game gun
Burst Fire
Burst Fire
Weapon
3 200
Colossus
Colossus
Vitality
6 400
Late Game Minigun

read anno

Toxic Bullets
Toxic Bullets
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Leech
Leech
Vitality
6 400
Late Game Spirit

read anno

Optional
Healbane
Healbane
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
side notes

i feel that gun to tank hybrid is the strongest path in this build. Use spirit path if you whole team does weapon. Reminder this is a guideline, not a definitive guide. Always itemize according to your match <3

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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