all in 1 FLEX mcginnis [zp] 25/11
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
165461
Lane









Early Game core






armor shred (1 only)


mid game turret






mid game gun
Late Game Minigun
read anno
Late Game Spirit
read anno




Optional





side notes
i feel that gun to tank hybrid is the strongest path in this build. Use spirit path if you whole team does weapon. Reminder this is a guideline, not a definitive guide. Always itemize according to your match <3
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5

Medicinal Specter
1
2
5

Spectral Wall
1
2
5

Heavy Barrage
1
2
5









