Aggro Pocket

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Hero

Pocket

Pocket
Barrage
Barrage
Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloak will not cancel Barrage.
Read more
Flying Cloak
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more
Enchanter's Satchel
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more
Affliction
Affliction
Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.
Read more
Build id
258296
Early
Extra Health
Extra Health
Vitality
800
Fortitude
Fortitude
Vitality
3 200
Mystic Expansion
Cold Front
Cold Front
Spirit
1 600
Lane Powerspikes

Rush- arcane if needed

Sprint Boots
Sprint Boots
Vitality
800
Improved Spirit
Improved Spirit
Spirit
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
Core

rush spirit burn and spellslinger if fed/ahead

Compress Cooldown
Compress Cooldown
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Spellslinger
Spellslinger
Weapon
6 400
Movement/possible active options
Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Majestic Leap
Majestic Leap
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
situational/taking a lot of damage

Pick and chose what might work for they type of damage ur taking-veil walker if youre able to get away consistantly

Healing Rite
Healing Rite
Vitality
800
Healbane
Healbane
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Leech
Leech
Vitality
6 400
Veil Walker
Veil Walker
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Spellbreaker
Spellbreaker
Vitality
6 400
Testing

mostly situational

Mystic Slow
Mystic Slow
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Spirit Sap
Spirit Sap
Spirit
1 600
Focus Lens
Focus Lens
Spirit
6 400
Scourge
Scourge
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Express Shot
Express Shot
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Barrage
Barrage
1
2
5
Flying Cloak
Flying Cloak
1
2
5
Enchanter's Satchel
Enchanter's Satchel
1
2
5
Affliction
Affliction
1
2
5

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