Actual Hybrid Mirage

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Hero

Mirage

Mirage
Fire Scarabs
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Read more
Dust Devil
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Read more
Djinn's Mark
Djinn's Mark
Active: Consume all Djinn Mark's to deal its damage now.
Пассивное: Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks
Read more
Traveler
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Read more
Build id
196330
#Citadel_HeroBuilds_Lane

Usually L-R, 4.8K spirit spike is key

Extra Spirit
Extra Spirit
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Recharging Rush
Recharging Rush
Weapon
1 600
Early Flex
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Rebuttal
Rebuttal
Vitality
800
Core

Get with Flex

Toxic Bullets
Toxic Bullets
Weapon
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Flex

4.8K Green by 20K, E-speed + Spirit Res is default

Enduring Speed
Enduring Speed
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Counterspell
Counterspell
Vitality
3 200
End Game

Not L-R, pick what's needed | annotations, sorted L-R by how often I buy each

Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Escalating Exposure
Inhibitor
Inhibitor
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
More Survivability
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Echo Shard
Echo Shard
Spirit
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Aloha!

Thanks for trying my build, let me know what you think of it in the Deadlock Discord #Mirage channel ~

Monster Rounds
Monster Rounds
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Juggernaut
Juggernaut
Vitality
6 400
Spellslinger
Spellslinger
Weapon
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Fire Scarabs
Fire Scarabs
1
2
5
Dust Devil
Dust Devil
1
2
5
Djinn's Mark
Djinn's Mark
1
2
5
Traveler
Traveler
1
2
5
 

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