DEADMAN RLY??
Hero
Deadman Danny


Strix Salvo
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.
Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading
slow.
Hold and drag to select the angle.Read more
Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading
slow.Hold and drag to select the angle.Read more

Chimera Mk1
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.Read more
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.Read more

Jettison Fuel
Spray fuel dealing weapon damage over time and shredding
bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.
Vents the jetpack when dealing damage.Read more
bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.Vents the jetpack when dealing damage.Read more

Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.Read more
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.Read more
Build id
905274
L>R EARLY GAME, FOR START KILLING ENEMY






Lane optional




L>R CORE BUILD







GREEN OPTIONS






SPIRIT OPTIONS




GUN OPTIONS




Category 7
Ну читаем внимательно и вникаем, основной урон у нас на линии идет с первого скила, то есть мы его накидываем и бьем по отмеченым врагам, до второго скилпоинта в ракеты урона не то что бы много, но он есть. прокаст я думаю понятен, тут ничего сложного, влетаем с джетпака, закидываем под него ракеты, главное контролировать направление их, для того что бы на прогиб кидали на вторую ракету, две метки, ну и дострелеваем с гана, если все таки он выжил, что мало вероятно конечно. ОСНОВНОЙ УРОН СПИРИТ, НЕ ДУМАЙТЕ ЧТО ТРЕТИЙ ЭТО ТОП СКИЛ!!!!
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Strix Salvo
1
2
5

Chimera Mk1
1
2
5

Jettison Fuel
1
2
5

Close The Deal
1
2
5


