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Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.Read more
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.Read more
0.5s Cast Delay
50% Low Health ThresholdDamage
x1
Falling Damage
x0.1
Stun Duration
25%
Self Damage
Self Damage
+50%
Bonus Damage
Bonus Damage
1
2
5+8.0 Damage / Meter