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Chimera Mk1
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.Read more
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.Read more
0.7s Cast Delay
5.0s Channel Duration
4% Air Dash Heat
33/s Heat Gain
0.9s DurationCooldown
x-0.3
Explosion Damage
x1.5
Explosion Damage
x1.2
1.3s
Self Stun
Self Stun
12% Max Health
Self Damage
Self Damage
1
2
5