Veevlo turret copy of someone eles build

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
327670
1

Monster Rounds first generally for faster wave clear, then either Extra Spirit for your specter or Extra Stamina for better mobility, then buy what you need for the situation.

1) Recommended
Monster Rounds
Monster Rounds
Weapon
800
Extra Stamina
Extra Stamina
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
1) More Regen
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
1) Others
Extra Health
Extra Health
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Mystic Expansion
2

Awkward defensive phase of the game. Defend objectives, farm boxes, but don't steal/leech farm from carries. Once you get Rapid Recharge you can get a lot more aggro.

2) Turret Prep
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
2) Countering
Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Rebuttal
Rebuttal
Vitality
800
2) Movement
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Stalker
Stalker
Weapon
1 600
3

Use turrets to establish a supporting fire backline for team fights, or to defend your objectives or siege their objectives. Get Transcendent if you're buying a lot of active items or want more turret spam power, otherwise Healing Tempo will be a strong boon for you, your turrets, your troopers, and your teammates.

3) Turret Core
Heroic Aura
Heroic Aura
Weapon
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
3) Core T4S
Echo Shard
Echo Shard
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
3) Very Late Game
Witchmail
Witchmail
Vitality
6 400
4)

After you finish Turret Core and buy a T4, look at the team comps and build for what role you need to fill. Lately I've been doing a lot of Support building.

4) Tank Core
Bullet Resilience
Bullet Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Juggernaut
Juggernaut
Vitality
6 400
4) Support Core
Healing Nova
Healing Nova
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Divine Barrier
Divine Barrier
Vitality
6 400
4) Damage Core
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
4) BELOVED
Fortitude
Fortitude
Vitality
3 200
Counters

A semi-arbitrary list of items to buy if you need to counter a specific hero. Check annotations for specifics.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Silencer
Silencer
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
EGO and Experiments

I stream sometimes on twitch.tv/zippydasquirrel and you can find me on the Deadlock Discord

Tesla Bullets
Tesla Bullets
Weapon
3 200
Capacitor
Capacitor
Weapon
6 400
Spellslinger
Spellslinger
Weapon
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
Heavy Barrage
Heavy Barrage
1
2

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