TJ Combo
Hero
Lash


Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.Read more

Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.Read more

Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.Read more

Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Pressto throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.Read more
Build id
8228
Early
Early Game Dominance,








Midgame
Survival and Ms Great for urn running, remember to proc veil walker whenever you are low on barrier and not in a fight




Lategame
For more survival and displacement, Diviner gives more spirit Even more barrier which you will have alot off, leech for instant healing with flog and ult, boundless as a good last item for both movement speed and damage



Optional stuff
Autoattack spirit enchancers for damage, unstoppable for ult, lifestrike for early game dominance, curse if you need an extra alternative apart from your ult to stop ults like seven or other channeling heroes, Only get burst after getting 5 points in flog you can only trigger it from ult otherwise







The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Ground Strike
1
2
5

Grapple
1
2
5

Flog
1
2
5

Death Slam
1
2
5





