SwoleBenji YT FAST FARM Debuffer Backliner TANKY

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
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Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
127396
Early Lane

These items will keep you alive and massively speed up your soul farming.

Tesla Bullets
Tesla Bullets
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Ricochet
Ricochet
Weapon
6 400
Sprint Boots
Sprint Boots
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Majestic Leap
Majestic Leap
Vitality
3 200
Roam / Jungle / Gank

Sell Enchanters Emblem for an item slot if needed. Bind Quicksilver Reload and Mercurial Magnum to Exploding Uppercut.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Extra Spirit
Extra Spirit
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Escalating Exposure
Capacitor
Capacitor
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Late Game TeamFights

Sell: Enchanter's Emblem, Titanic Magazine, Majestic Leap, Enduring Speed in that order.

Frenzy
Frenzy
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
1
2
5
Grapple Arm
Grapple Arm
1
2
5
1
2
5
Hyper Beam
Hyper Beam
1
2
5
1
2
5
1
2
 

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