QUEPASA [Elendilli - Infinite Damage Solo Carry (V
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
336574
#Citadel_HeroBuilds_Lane
Monster & Regen in lane. Abuse Tesla to farm/clear troopers & neutrals very fast & efficiently.




Situational Lane
Midgame
Buy Left to Right -> Choose between Hollow Point or Hunter's Aura. Suppressor for m1s.








Sometimes (Cultist if ahead)
#Citadel_HeroBuilds_LateGame
Buy Ricochet earlier if you can combo w team (Lash/Dynamo ult). Blood Tribute is OP.








Sometimes Mid/Late Game
Situational
Unstoppable to end the game without interruption. Anti-heal goes thru Unstop.
















Anti-Heal
This build has 3 main power spikes. This build SHREDS Walkers FAST especially at Powerspike #2. POWER SPIKE #1 is when you pickup 'Tesla Bullets'. It accelerates your trooper wave clear faster than any other item followed by jungle camps 2nd. 3rd is breakable boxes for souls. REMEMBER, troopers are ALWAYS way more souls than jungle. POWER SPIKE #2 is when you get 'Hollow Point' and 'Bullet Resist Shredder'. Both these items combined gives us and our team a multiplier on gun damages since we shred -24% of their bullet resists combined with Mcginnis' high base bullet damage. Walkers will die in seconds after losing immunity so find a small hole or room to shoot the walker from another angle. POWER SPIKE #3 is after you get 'Vampiric Burst' which gives us EVERYTHING from ammo to bullet resist and the power to 1v1 or 1v2 anybody or take any objectives reliably. Next, buy Split Shot followed by Fleetfoot for mobility and bullet resist into 'Healing Tempo' & 'Blood Tribute' for spirit res & firerate. Twitch.tv/Elendilli ***Max wall first if you want to kill Haze/Infernus or anyone else with a grounded ult/ability***
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5
1
2

Medicinal Specter
1
2
5

Spectral Wall
1
2
5
1
2
5

Heavy Barrage
1
2
5
1















