Hybrid Tank McDonalds

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
391799
1. Early-Mid

Arcange Surge ALWAYS before using Heal. Tesla to farm/clear for big damage boost.

Tesla Bullets
Tesla Bullets
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Vampiric Burst
Vampiric Burst
Vitality
6 400
Battle Vest
Battle Vest
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Bad Lane.
Extra Regen
Extra Regen
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
2. Late
Glass Cannon
Glass Cannon
Weapon
6 400
Colossus
Colossus
Vitality
6 400
3. Heal
Healing Booster
Healing Booster
Vitality
1 600
Mystic Expansion
Mobility

Buy one at most.

Fleetfoot
Fleetfoot
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Other options
Hunter's Aura
Hunter's Aura
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Capacitor
Capacitor
Weapon
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
Anti-Heal

Why won't they die.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Inhibitor
Inhibitor
Vitality
6 400
Category 8

Gun McG sucks ass early game due to her low movement, Spirit hybrid works significantly better. 1. Early, play defensive and use Arcane/Heal for suistain then hold lane and farm (save 2 turrets to spam if you get chased). 2. Late, buy Glass Cannon to double our DPS, then Colossus as both huge health boost and active resists (much better as a backliner over other items). Our goal is to make it not worth killing you, so you can stay behind and provide support. 3. Heal, we then shift into a full healer build to end the game.

Game isn't ending? (40min+)

Buy these items (READ ANNOTATIONS). Use Magic Carpet to fly into their base, then Unstoppable to prevent any stuns. Sell: Arcane Surge, Tesla Bullets, Suppressor, or Battle Vest.

Unstoppable
Unstoppable
Vitality
6 400
Magic Carpet
Magic Carpet
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
1
2
1
2
Medicinal Specter
Medicinal Specter
1
2
5
1
2
5
Spectral Wall
Spectral Wall
1
2
5
1
2
5
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5
1

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