Have ye not the need for speed?

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Hero

Drifter

Drifter
Rend
Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damagemelee damage.Read more
Stalker's Mark
Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time.

While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Read more
Bloodscent
Bloodscent
Пассивное: Isolated heroes leave a trail as they move, and emit their heartbeat from afar.

You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.Read more
Eternal Night
Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.

You gain bonus sprint speed.Read more
Build id
307676
#Citadel_HeroBuilds_EarlyGame

L-R

Close Quarters
Close Quarters
Weapon
800
Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Rapid Rounds
Rapid Rounds
Weapon
800
Stalker
Stalker
Weapon
1 600
#Citadel_HeroBuilds_MidGame

L-R, you might be tempted to go R-L and while it does give you a lot of power early on it leaves you limited with engage or retreating. Movement is KING in this game.

Swift Striker
Swift Striker
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Shadow Weave
Shadow Weave
Weapon
3 200
#Citadel_HeroBuilds_LateGame

When you REALLY start your power spike.

Glass Cannon
Glass Cannon
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Juggernaut
Juggernaut
Vitality
6 400
Last Resorts

These depend on how the match is going rn. While this build allows you to curb stomp easily in mid-late game, sometimes finishing off the Patron can be difficult as players start catching on to your shenanigans and counter build you - or worst case scenario, sticking together like a glue as they pile up cc/ their ults on you YcY

Frenzy
Frenzy
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Silencer
Silencer
Weapon
6 400
#Citadel_HeroBuilds_EarlyGame

This build is all about building movement speed first before your damage output. In my opinion, Drifter is suppose to be slippery to catch and mobile enough to flank people while also being able to get out alive if things go bad. As a result, feeding early with this build can be detrimental as it means you take longer to get online and start doing damage.

#Citadel_HeroBuilds_MidGame

After you take your lane's guardian, you wanna roam around and look for picks or farm Sinner's Sacrifice. Be careful if the enemy team has Rem, as he's gonna be your biggest competition to taking Sinners. You should be a bit more mobile in this stage, so try and stick to the rooftops to traverse the map and avoid getting ambushed. Farm up souls, avoid dying and dropping your unsecured souls, and eventually when you get Burst Fire + Hunter's Aura it will all be worth it.

Late Game + End Game

Hopefully by this stage you'll have racked up some kills and get some stacks on your 3. The enemy team will most likely mark you as a big target to focus down with ults/cc or by grouping up, so play smart around your team or try and ambush one of them from behind with Shadow Weave. Use your speed to weave in and out of team fights and be unpredicatble as possible. Best of luck, my fellow driftlet. o7

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Rend
Rend
1
2
5
Stalker's Mark
Stalker's Mark
1
2
5
Bloodscent
Bloodscent
1
2
5
Eternal Night
Eternal Night
1
2
5

News

Deadlock Minor Update - 06-11-2026 (Patch notes)
Deadlock Minor Update - 06-11-2026 (Patch notes)
Deadlock June 11, 2026 minor update patch notes: Urn nerfs, comeback bounty buffs, Street Brawl changes, hero balance for Apollo, Bebop, Warden, Seven, Grey Talon, Holliday, McGinnis, Pocket, Victor and more.
  • New🔥
Deadlock Minor Update - Urn mechanics have been reworked
Deadlock Minor Update - 06-04-2026 (patch note)
Deadlock Minor Update - Urn mechanics have been reworked
  • New🔥
Deadlock Patch 05-31-2026
Deadlock Patch 05-31-2026: Apollo Buffs, Graves Nerfs, McGinnis & Yamato Changes
Apollo buffs (Fire Rate +30%, healing, Itani Lo Sahn dmg ↑), Graves nerfs (Jar of Dead & Ghouls dmg ↓), McGinnis range ↓, Pocket, Silver, Victor, Yamato adjustments. Full patch notes inside.
  • New🔥

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