FUNKe's Spiritgun

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
126936
Lane Phase
Extra Stamina
Extra Stamina
Vitality
800
Restorative Locket
Restorative Locket
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Core Part 1

(Spirit Bullets)

Mystic Shot
Mystic Shot
Weapon
1 600
Mystic Burst
Mystic Burst
Spirit
800
Core Part 2

(Lifesteal)

Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Core Part 3

(Resist)

Flex (Burst)
Tankbuster
Tankbuster
Spirit
3 200
Flex

Antiheal, Spirit Slow & Mobility

Toxic Bullets
Toxic Bullets
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Suppressor
Suppressor
Spirit
1 600
Decay
Decay
Spirit
3 200
Mystic Slow
Mystic Slow
Spirit
1 600
Flex (Alternative)
Majestic Leap
Majestic Leap
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Upgrades

(Check Your Counters)

Titanic Magazine
Titanic Magazine
Weapon
1 600
Spirit Resilience
Spirit Resilience
Vitality
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Upgrades

(Generalist)

Stamina Mastery
Stamina Mastery
Vitality
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Build Explained

Mystic Burst + Decay + TB = Infernus-style McGinnis who racks up massive damage over time. This build stuffs some nasty debuffs into our spirit shots; antiheal, lifesteal and slow. However we're also throwing on some raw bullet damage too that way the enemy is still eating massive damage, even if they're building heavy spirit resist.

For Your Consideration
Ricochet
Ricochet
Weapon
6 400
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Silence Wave
Silence Wave
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Category 13
DO NOT BUY
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
<------

Don't buy cooldown reduction. We need Mystic Shot's cooldown to stay above 5 seconds so that we don't shoot our burst shot before improved burst is off its 5 second cooldown.

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