does he know about the d-o-r-e?

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Hero

The Doorman

The Doorman
Call Bell
Call Bell
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slowslow.

Can be shot to detonate early.Read more
Doorway
Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.Read more
Luggage Cart
Luggage Cart
Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with to target friendly heroes instead.Read more
Hotel Guest
Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.Read more
Build id
301251
bruv
Restorative Shot
Healing Rite
Healing Rite
Vitality
800
#Citadel_HeroBuilds_Early
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
#Citadel_HeroBuilds_Mid
Fortitude
Fortitude
Vitality
3 200
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
#Citadel_HeroBuilds_Late
Slowing Hex
Slowing Hex
Spirit
1 600
Vortex Web
Vortex Web
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
oh my god

waiter! waiter! one debuff remover please!

Battle Vest
Battle Vest
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Rebuttal
Rebuttal
Vitality
800
Counterspell
Counterspell
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Divine Barrier
Divine Barrier
Vitality
6 400
Category 6

A door is a hinged or otherwise movable barrier that allows ingress (entry) into and egress (exit) from an enclosure. The created opening in the wall is a doorway or portal. A door's essential and primary purpose is to provide security by controlling access to the doorway (portal). Conventionally, it is a panel that fits into the doorway of a building, room, or vehicle. Doors are generally made of a material suited to the door's task. They are commonly attached by hinges, but can move by other means, such as slides or counterbalancing. The door may be able to move in various ways (at angles away from the doorway/portal, by sliding on a plane parallel to the frame, by folding in angles on a parallel plane, or by spinning along an axis at the center of the frame) to allow or prevent ingress or egress. In most cases, a door's interior matches its exterior side. But in other cases (e.g., a vehicle door) the two sides are radically different.Many doors incorporate locking mechanisms to ensure that only some people can open them (such as with a key). Doors may have devices such as knockers or doorbells by which people outside announce their presence. Apart from providing access into and out of a space, doors may have the secondary functions of ensuring privacy by preventing unwanted attention from outsiders, of separating areas with different functions, of allowing light to pass into and out of a space, of controlling ventilation or air drafts so that interiors may be more effectively heated or cooled, of dampening noise, and of blocking the spread of fire.Doors can have aesthetic, symbolic, ritualistic purposes. Receiving the key to a door can signify a change in status from outsider to insider.[1] Doors and doorways frequently appear in literature and the arts with metaphorical or allegorical import as a portent of change.

Category 7

scroll up asshole

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Call Bell
Call Bell
1
2
5
Doorway
Doorway
1
2
5
Luggage Cart
Luggage Cart
1
2
5
Hotel Guest
Hotel Guest
1
2
5

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