ComboDox ( DingusM )

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Hero

Paradox

Paradox
Pulse Grenade
Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damageincreased damage for Paradox against the victim.Read more
Time Wall
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .Read more
Kinetic Carbine
Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, ADS to timeslow your movement.Read more
Paradoxical Swap
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.Read more
Build id
208042
#Citadel_HeroBuilds_EarlyGame
Healbane
Healbane
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Mystic Expansion
Duration Extender
Duration Extender
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Express Shot
Express Shot
Weapon
3 200
Trophy If Killing, Cultist If Not
Trophy Collector
Trophy Collector
Vitality
3 200
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Mid Game (1 Flex Slot)
Hollow Point
Hollow Point
Weapon
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Late Game (All Flex Slots)
Extra Charge
Extra Charge
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Carbine Monster
Glass Cannon
Glass Cannon
Weapon
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Escape After Swap
Warp Stone
Warp Stone
Vitality
3 200
Magic Carpet
Magic Carpet
Spirit
6 400
Lane Survivability
Restorative Shot
Healing Rite
Healing Rite
Vitality
800
If Defense Is Lacking
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Against CC/Debuffs
Reactive Barrier
Reactive Barrier
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
+ Area Denial
Alchemical Fire
Alchemical Fire
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pulse Grenade
Pulse Grenade
1
2
5
Time Wall
Time Wall
1
2
5
Kinetic Carbine
Kinetic Carbine
1
2
5
Paradoxical Swap
Paradoxical Swap
1
2
5
 

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