CM Billy

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Hero

Billy

Billy
Bashdown
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damagemelee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.Read more
Rising Ram
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
Read more
Blasted
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.Read more
Chain Gang
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slowslow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.Read more
Build id
391564
#Citadel_HeroBuilds_EarlyGame

L > R

Close Quarters
Close Quarters
Weapon
800
Point Blank
Point Blank
Weapon
3 200
Melee Lifesteal
Melee Lifesteal
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Lifestrike
Lifestrike
Vitality
3 200
Spirit Strike
Spirit Strike
Spirit
800
Spirit Snatch
Spirit Snatch
Spirit
3 200
Stalker
Stalker
Weapon
1 600
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Core Items

L > R, Rush colossus if you're exploding, rush siphon if fed

Heroic Aura
Heroic Aura
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Colossus
Colossus
Vitality
6 400
Crushing Fists
Crushing Fists
Weapon
6 400
Core Sustain

Buy as needed

Warp Stone
Warp Stone
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Late Damage

Buy as needed

Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Shadow Weave
Shadow Weave
Weapon
6 400
Late Sustain

Buy as needed

Frenzy
Frenzy
Weapon
6 400
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Scourge
Scourge
Spirit
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Toxic Bullets
Toxic Bullets
Weapon
3 200
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Rebuttal
Rebuttal
Vitality
800

Super late teamfights

Alchemical Fire
Alchemical Fire
Weapon
3 200
Refresher
Refresher
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Bashdown
1
2
5
Rising Ram
Rising Ram
1
2
5
Blasted
Blasted
1
2
5
Chain Gang
Chain Gang
1
2
5

News

Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes.
Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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