Aura Bop
Hero
Bebop


Exploding Uppercut
Deal
melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more

Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Read more
Grapple Arm can be used on allies.
Read more

Hyper Beam
Build id
258127
Early Game, play normally, (5,600k)





Core Items - After laning, get as fast as possible, (20,000k)




Situational - Having trouble staying healthy during lane,
Situational - Become more slippery,





Situational - Taking too much bullet damage, pick one, (23% Res from innate res(max boons) and Heroic Aura)
Situational - Taking too much spirit damage, pick one, (15% Res from Enchanters Emblem)
Situational - If enemy too tanky,




Situational - If no problems,






The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Exploding Uppercut
1
2
5

Sticky Bomb
1
2
5

Grapple Arm
1
2
5

Hyper Beam
1
2
5













