5 builds in 1: Lvl 20 paige magic god

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Hero

Paige

Paige
Bookwyrm
Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.Read more
Plot Armor
Plot Armor
Grant an ally a barrierbarrier. While the barrier holds, they gain bonus weapon damage.Read more
Captivating Read
Captivating Read
Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.Read more
Rallying Charge
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.Read more
Build id
363076
WARNING

do NOT follow the recomended boons from the build after putting 1 level into each ability. follow path specific boon paths

warlock boons

follow boon sugestion till every ability is at 1st level, then max out your 1 ability, then level your 3 ability to level 2, then max your 4 ability, then max your 3 ablity, then max your 2 ability

cleric boons

follow boon sugestion till every ability is at 1st level, then max out your 2 ability, then level your 3 ability to level 2, then max your 4 ability, then max your 3 ablity, then max your 1 ability

sorcerer boons

follow boon sugestion till every ability is at 1st level, then level your 3 ability and then your 2 ability to level 2, then max out your 3 ability and then your 2 ability, then max out your 4 ability, then max out your 1 ability

Early core

you can skip early buys that you sell later

Extra Spirit
Extra Spirit
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Early sell

DONT sell if you play warlock

Mystic Burst
Mystic Burst
Spirit
800
sorcerer sell

ONLY sell this if you play sorcerer

Extra Charge
Extra Charge
Spirit
800
Early sell

DONT sell if you play cleric

Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Early sell

DONT sell if you play sorcerer

Mid sell
Arcane Surge
Arcane Surge
Spirit
1 600
#Citadel_HeroBuilds_Mid

Dip into your classes mid game buys as you see fit

Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Vortex Web
Vortex Web
Spirit
6 400
warlock/cleric mid additional

DONT buy this as sorcerer

Rapid Recharge
Rapid Recharge
Spirit
3 200
Warlock mid
Tankbuster
Tankbuster
Spirit
3 200
Escalating Exposure
Spirit Burn
Spirit Burn
Spirit
6 400
Cleric Mid
Healing Nova
Healing Nova
Vitality
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Cleric and sorcerer mid
Trophy Collector
Trophy Collector
Vitality
1 600
Sorcerer mid
Alchemical Fire
Alchemical Fire
Weapon
3 200
Surge of Power
Surge of Power
Spirit
3 200
Split Shot
Split Shot
Weapon
1 600
Express Shot
Express Shot
Weapon
3 200
#Citadel_HeroBuilds_Late

Dip into your classes late game buys as you see fit

Warlock late
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Cleric late
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Refresher
Refresher
Spirit
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Sorcerer late
Ricochet
Ricochet
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
warcaster

follow the warlock boon path and buy path, however do not sell your early game cleric items. when buying late game items buy from the late game cleric path instend. you CAN sell enchanter's emblem for diviner's kevlar but you DONT have to.

battlemage

follow the sorcerer boon path and buy path however, when buying late game items buy from the warlock path. when you do so sell split shot and buy mercurial magnum. you can also choose to buy lucky shot insted of echo shard to improve max ammo and gun damage

Lucky Shot
Lucky Shot
Weapon
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
tips

warlock and warcaster damage comes from captivating read + vortex web into dragon. use your ult to kill anyone you catch in this combo that gets low as your ult can lead to landing another dragon or a punch. play middle range and take fights.

tips

cleric damage comes from the team so capture the enemies with 3 + VW and then sheild and heal your team. send your sheilds out first, then heal, then pepper the team fight with dragons. get max trophy collector asap to feed on souls to out heal enemy team damage. play back line and assist

tips

sorcerer and battlemage to a mix of spirit and gun damage. sorcerer focuses more on capturing and debuffing enemies to help your team kill them ez. battlemage has the same effect however is capable of more gun damage or more CC. both classes use the 3 + VW + AF + gun combo to spred debuffs. play back line and assist

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bookwyrm
Bookwyrm
1
Plot Armor
Plot Armor
1
Captivating Read
Captivating Read
1
Rallying Charge
Rallying Charge
1

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