Turret Queen [Full Annotated] [Beginner Friendly]

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
513807
Early Game | 0:00 - 10:00

Left > Right // Turrets don't begin to become useful until after Extra Charge so we focus on improving ability power and survivability first.

Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Mid Game | 10:00 - 20:00

Left > Right // Once you have Rapid Recharge you can start to get involved in teamfights properly. Healing Tempo is your biggest power spike in the game.

Enduring Speed
Enduring Speed
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Mystic Expansion
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Late Game | 20:00 - 30:00

Left > Right // Once you get Boundless Spirit the build is basically completely online. Everything after this point is just a win-more button.vb

Greater Expansion
Greater Expansion
Spirit
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
End Game

Left > Right // These can basically be acquired in any order. Monster Rounds and Enchanters Emblem should be sold for Escalating Exposure and Echo Shard. You will have to choose if you want to sell Supressor for Lightning Scroll.

Escalating Exposure
Echo Shard
Echo Shard
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
1
2
5
Spectral Wall
Spectral Wall
1
2
5
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5
1
2
5

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Deadlock Minor Update - 06-04-2026 (patch note)
Deadlock Minor Update - Urn mechanics have been reworked
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