Turret Queen [Full Annotated] [Beginner Friendly]
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
513807
Early Game | 0:00 - 10:00
Left > Right // Turrets don't begin to become useful until after Extra Charge so we focus on improving ability power and survivability first.









Mid Game | 10:00 - 20:00
Left > Right // Once you have Rapid Recharge you can start to get involved in teamfights properly. Healing Tempo is your biggest power spike in the game.








Late Game | 20:00 - 30:00
Left > Right // Once you get Boundless Spirit the build is basically completely online. Everything after this point is just a win-more button.vb






End Game
Left > Right // These can basically be acquired in any order. Monster Rounds and Enchanters Emblem should be sold for Escalating Exposure and Echo Shard. You will have to choose if you want to sell Supressor for Lightning Scroll.





The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5
1
2
5

Medicinal Specter
1
2
5
1
2
5

Spectral Wall
1
2
5
1
2
5

Heavy Barrage
1
2
5
1
2
5



