Moron-approved McGunnis

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
47993
Lane

First item should be basic mag and mobility, but if you are able to green go straight for fleetfoot or lifesteal

Fleetfoot
Fleetfoot
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Core Gun IN ORDER

The last 4 are debatable as to which order you get them but if you do get the tesla bullets you need to start focusing down suppressor and bullet resist shredder

Burst Fire
Burst Fire
Weapon
3 200
Tesla Bullets
Tesla Bullets
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Glass Cannon
Glass Cannon
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Core Health IN ORDER
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Leech
Leech
Vitality
6 400
Core Spirit IN ORDER
Compress Cooldown
Compress Cooldown
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Alternate
Active Reload
Active Reload
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
If pushed
Healing Rite
Healing Rite
Vitality
800
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Theory

Generally if you are able to have a decent lane you will want to grab basic mag, greed for bullet lifesteal and greed for intensify mag. After that you'll want to double back on finishing lane items as they'll be needed for further upgrades and are just useful. After you get glass cannon start working on other categories like spirit and health if need be and then focus back on getting more core weapon items. If you do get tesla bullets make sure you finish core spirit for maximum use. There will be a space left if you get max flex spots and will allow you to get an alt spot or a pushed slot, I recommend curse, heroic aura, or active reload if you want infinite ammo.

Maximizing Bullet Dmg

Note that you will need wall, specter, and turret up with all of them upgraded at least once . When you begin combat, you will want to throw wall and catch them with it and then start to shoot and halfway into your first mag you'll want to pop fleetfoot for 30% ammo back, then throw down your healing dispener and when you are getting to the last bullets throw turret and continue firing and then you will want to shoot it all and then go for the active reload buff and allow you to shoot again.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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