McGenius Defensive Turtle
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
16018
If things go rough
Buy what you need




Leaving Laning Stage
Left to right is best. Keep Echo Shard.





Mid Game/Late
Imbue on Turret for best results.






Become Stronk
Get the one that hurts more first.


Big Gal Time
Buy in any order. Sell Lower Tier.






Always Useful

Early
With this build you will be capitalizing from McGinnis' Turtling possibilites. Make sure you place your Turrets behind the 'Veil' (Invisibility Walls) in the lane as well as around corners. Once you got Improved Reach go nuts with your placements.
Mid-Boss
You can stack you Turrets ontop of the sleeping Mid-Boss and prepare a fast and safe Rejuv secure. Even if the enemy team tries to steal it you can rest easy knowing you placed ALOT of turrets for them to deal with.
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5

Medicinal Specter
1
2
5

Spectral Wall
1
2
5

Heavy Barrage
1
2







