Lizard King's Carry

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Hero

Vyper

Vyper
Screwjab Dagger
Screwjab Dagger
Throw a dagger, dealing spirit damage and applying slowslow.

Every subsequent dagger against the same target stacks in spirit damage and slowslow.Read more
Lethal Venom
Lethal Venom
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

Lethal Venom will ignore Petrify's damage block.Read more
Slither
Slither
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.Read more
Petrifying Bola
Petrifying Bola
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.

Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Read more
Build id
322649
#Citadel_HeroBuilds_EarlyGame

L-R, cultist sacrifice at or before 8 minutes but get as soon as you can.

Close Quarters
Close Quarters
Weapon
800
Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Extra Spirit
Extra Spirit
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Core, L-R get it all

if you have 6400 get siphon or weighted, burst fire/point blank are interchangable

Fleetfoot
Fleetfoot
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Weighted Shots
Weighted Shots
Weapon
3 200
Split Shot
Split Shot
Weapon
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
tankiness, optional
Healbane
Healbane
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
#Citadel_HeroBuilds_LateGame

upgrades on the left, optionals on right, sell 800's and intensifying. AP rounds allows damage during petrify. Silencer for ability heavy teams, unstoppable for Mo and Krill.

Frenzy
Frenzy
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Screwjab Dagger
Screwjab Dagger
1
2
5
Lethal Venom
Lethal Venom
1
2
5
Slither
Slither
1
2
5
Petrifying Bola
Petrifying Bola
1
2
5
 

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