Jamside's Infernus (copy of his fight night build)

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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
262125
Early Game
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Rapid Rounds
Rapid Rounds
Weapon
800
Opening Rounds
Opening Rounds
Weapon
1 600
Small items (situational)

Charge better with max dash

Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Mid Game
Toxic Bullets
Toxic Bullets
Weapon
3 200
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Infuser
Infuser
Vitality
6 400
Situational (game 2)
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Late Game
Burst Fire
Burst Fire
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Extension (game 2)
Stamina Mastery
Stamina Mastery
Vitality
3 200
Extension (game 3)
Ricochet
Ricochet
Weapon
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion

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