HUNDREDS of RITUALISTS
Grey Talon



AltCast for reduced jump height.
Press Mantle to cancel the glide.Read more

Hit the trap with a Charged Shot to detonate early with increased radius.Read more

Press Mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.Read more
You're very weak early game, so just focus on keeping the wave out of your Guardian while laying down traps near it to stop enemies from pressuring you. Grab boxes and camps and avoid interacting directly with enemies unless you have teammates to back you up.




It's pretty viable to get Trophy Collector early since as soon as you get T3 Guided Owl you become a cross-map menace. Cultist is here to help you clear waves and boosts your econ some more.
Once you have these three items, your job is to sit in the most vacant lane in the game and spam traps around you while pushing the wave and getting camps and boxes in between. Impact fights around the map with your Ult or just use it to catch waves if your team is just stacking a lot.




Your trap CD should be much lower now. Try to take up space mid and just spam traps behind your team as you push forward and take space. This build allows your team to go for riskier Urns and Midbosses provided you're given at least 20 seconds to set up around it. You should also have T2 Rain of Arrows now, which means you can finally directly interact with enemies by slowing them.




Your Ult now stuns for a total of 2 seconds. Your focus shifts from going for kills to just hitting as many enemies as possible to disrupt them. Grab Refresher early if there are crucial abilities you need to cancel.
Your gun is a pure utility machine. Try to hit as many enemies at once and go for targets your team is trying to focus down. Keep laying down traps in your downtime.




The order of leveling abilities













