Fairfax Industries Pocket
Hero
Pocket


Barrage
Channel to start launching projectiles that deal spirit damage and apply
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more

Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more

Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more

Affliction
Applies damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.Read more
Affliction's damage is non-lethal and does not apply item procs.Read more
Build id
92427
Laning
Suggested Order








Laning Situational


Mid Game
Suggested Order (Buy a Situational any time)






Situational (Buy at least 1)
Usually pick an Active.






Late Game
Any






Your Satchel
Your satchel has many hidden mechanics. You continue to reload if you are reloading, and many abilities can be dodged. Wraith Telekinesis and Bebop Bombs are just two examples. If you teleport to your cloak, the satchel explodes after your teleport.
Your Ult
After your second upgrade, it is Healbane. Pop your ultimate on healer/lifestealer types, follow up with a quick 3 , then go to town with your gun til they die. Remains viable in teamfights, but it's not amazing in this build.
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Barrage
1
2
5

Flying Cloak
1
2
5

Enchanter's Satchel
1
2
5

Affliction
1
2
5



