Dusbowl 3rd, 20 Minute Round Timer, 12 Engineers
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
261559
Early Game








Mid Game






Late Game








How To Use
Early game turrets are ok and don't benefit much from early game items. Instead, healling is the priority and gathering souls and assists. After Turrets are maxed you can deal serious damage. After ult is maxed you can defend your base and objectives. Wall is still useful but not a priority.
Flex Slots




The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5

Medicinal Specter
1
2
5

Spectral Wall
1
2
5

Heavy Barrage
1
2
5



