Double Spectral Wall
McGinnis


Turrets deal reduced damage to troopers and objectives.Read more


After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

McGinnis is slowed and is still able to use stamina.Read more
(Skippable)















After triggering majestic leap, you can re-trigger the item again to jump forward and upwards off carried momentum. After re-triggering, you can input a jump to extend your momentum even further. Use this to rotate between camps, lanes, teamfights and use it to bluff pushes by leaping towards an enemy, and then spinning around and jumping back out.

Imbue Spectral Wall. Use double wall to extend stuns, to stall waves, to break sightlines, and to peel for teammates. You can also trigger whiles during a majestic leap- use this to jump towards runners and cut off their escape even when they have a head start.

Spray every possible enemy during a teamfight with lightning scroll barrage. Use this to peel and to set up for team kills. You can also barrage mid-leap, so use it to bluff and push too.

The order of leveling abilities










