Copy of [DGS Hand Cannon Paradox - Annotated Carbi
Hero
Paradox


Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.Read more

Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed.Read more
Enemies that touch the wall will be briefly slowed.Read more

Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, to timeslow your movement.Read more
While in the air and charging, to timeslow your movement.Read more

Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.Read more
Build id
453753
Early - get this whole row for 500 dmg carbine near 10k souls











Mid - Late ( left to right ) Sell Opening Rounds for Glass Cannon
Buy Escalating or Weighted Depending On Resist Needed First.










Late options
Sell Opening Rounds & Escalating. You could ditch healing tempo and head hunter to get multiple late options and or counter options. otherwise pick one


Counter Options
could opt out of heling tempo for one of these, even curse adds carbine dmg





Extras
Sometimes I'll mix these in my paradox build. They're not apart of this build per say but still nice to have handy on one page.






May Need Theese Some Games





The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Pulse Grenade
1
2
5

Time Wall
1
2
5

Kinetic Carbine
1
2
5

Paradoxical Swap
1
2
5



