Copy of [DGS Hand Cannon Paradox - Annotated Carbi

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Hero

Paradox

Paradox
Pulse Grenade
Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.Read more
Time Wall
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed.Read more
Kinetic Carbine
Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, to timeslow your movement.Read more
Paradoxical Swap
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.Read more
Build id
453753
Early - get this whole row for 500 dmg carbine near 10k souls
Headshot Booster
Long Range
Long Range
Weapon
1 600
Mystic Shot
Mystic Shot
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Extra Regen
Extra Regen
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Mystic Burst
Mystic Burst
Spirit
800
Tankbuster
Tankbuster
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Mid - Late ( left to right ) Sell Opening Rounds for Glass Cannon

Buy Escalating or Weighted Depending On Resist Needed First.

Hollow Point
Hollow Point
Weapon
3 200
Sharpshooter
Sharpshooter
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Healing Booster
Healing Booster
Vitality
1 600
Headhunter
Headhunter
Weapon
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Spirit Burn
Spirit Burn
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Express Shot
Express Shot
Weapon
3 200
Late options

Sell Opening Rounds & Escalating. You could ditch healing tempo and head hunter to get multiple late options and or counter options. otherwise pick one

Crippling Headshot
Crippling Headshot
Weapon
6 400
Echo Shard
Echo Shard
Spirit
6 400
Counter Options

could opt out of heling tempo for one of these, even curse adds carbine dmg

Silencer
Silencer
Weapon
6 400
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Extras

Sometimes I'll mix these in my paradox build. They're not apart of this build per say but still nice to have handy on one page.

Alchemical Fire
Alchemical Fire
Weapon
3 200
Escalating Exposure
Trophy Collector
Trophy Collector
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Stalker
Stalker
Weapon
1 600
May Need Theese Some Games
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pulse Grenade
Pulse Grenade
1
2
5
Time Wall
Time Wall
1
2
5
Kinetic Carbine
Kinetic Carbine
1
2
5
Paradoxical Swap
Paradoxical Swap
1
2
5

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