Belly BUMPIN (MELEE DYNAMO) NEVER DIEEEE

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
299371
#Citadel_HeroBuilds_EarlyGame

Order doesnt matter very much, just dont troll early going for so many heavy melees, one parry and ur lanes jover

Melee Charge
Melee Charge
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Spirit Strike
Spirit Strike
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Lane help
Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Rebuttal
Rebuttal
Vitality
800
#Citadel_HeroBuilds_MidGame

Get in order until after spirit snatch then buy in whatever order

Fortitude
Fortitude
Vitality
3 200
Lifestrike
Lifestrike
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
Easier Chase if they can run easily
Cold Front
Cold Front
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Arctic Blast
Arctic Blast
Spirit
6 400
#Citadel_HeroBuilds_LateGame

late game you kinda just want more cooldown for ur 1 or tankiness to keep bumping

Phantom Strike
Phantom Strike
Vitality
6 400
Crushing Fists
Crushing Fists
Weapon
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Situational
Reactive Barrier
Reactive Barrier
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Knockdown
Knockdown
Spirit
3 200
Colossus
Colossus
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

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  • New🔥

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