Rem Enters The City That Never Sleeps
No more sleeping, need to help! Then sleep more...
The people have spoken, and the first new addition from the Old Gods, New Blood update is...
Rem
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps.
Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they get too close.
His friends, however, he likes to keep nearby, leaping to their aid when things get dicey and taking a quick nap on their shoulder.
His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer and cheering on his allies as they go.
Ultimately, when Naptime hits, no one will be able to keep their eyes open.
"The best part of being asleep, is being asleep."
Keep your votes coming, as the next hero will be released on Thursday at 2 PM PST.
See you then!
Rem’s abilities
1. Pillow Toss
Throw your trusty pillow inflicting spirit damage and heavy knockback.
Landing hits reduces the cooldown of your other abilities.
2. Tag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration.
Hop between allies with Ability 2 to refresh the duration, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.
3. Lil Helpers
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of spirit resist and fading move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
4. Naptime
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.







