Venatorenko - Grenade build

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Venator

Venator
Consecrating Grenade
Consecrating Grenade
Fire a grenade that bounces before exploding, dealing weapon damage and setting enemies on fire.

Burning targets deal pure damage to enemies in the area and suffer from reduced healing.Read more
Gutshot
Gutshot
Fire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies near a wall receive stun and take bonus weapon damage.Read more
Hex-Lined Snap Trap
Hex-Lined Snap Trap
Kick a trap that arms after a brief delay.

The trap springs on the first enemy it touches, dealing spirit damage, applying immobilize, and revealing enemies for a duration afterwards.Read more
Ira Domini
Ira Domini
Load your crossbow with 3 stakes, dealing massively increased weapon damage.

The final stake is blessed, dealing bonus pure damage and executing low-health enemies.Read more
Build id
224132
Early Game - L > R
Close Quarters
Close Quarters
Weapon
800
Monster Rounds
Monster Rounds
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Slowing Bullets
Slowing Bullets
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
One of this
Battle Vest
Battle Vest
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Mid Game - Active reload best item for 1600 replace it at end
Hollow Point
Hollow Point
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Recharging Rush
Recharging Rush
Weapon
1 600
vs graves or mcginnes

Read

Ricochet
Ricochet
Weapon
6 400
Late Game - Vampitic Burst must have item. Inhibitor and Siphon bullets give you green investment and also + weapon damage
Glass Cannon
Glass Cannon
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Category 12
Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Capacitor
Capacitor
Weapon
6 400
Weakening Headshot
Weakening Headshot
Weapon
1 600
Counterspell
Counterspell
Vitality
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Consecrating Grenade
Consecrating Grenade
1
2
5
Gutshot
Gutshot
1
2
5
Hex-Lined Snap Trap
Hex-Lined Snap Trap
1
2
5
Ira Domini
Ira Domini
1
2
5
 

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