A True Menace to SASOCIETY
Hero
Drifter


Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus
melee damage.Read more

Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time.
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Read more
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Read more

Bloodscent
Пассивное: Isolated heroes leave a trail as they move, and emit their heartbeat from afar.
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.Read more
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.Read more

Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
You gain bonus sprint speed.Read more
You gain bonus sprint speed.Read more
Build id
305547
Early / Lane Phase
Harass with (1) and (2). DONT SKIP THESE ITEMS, even if you have the gold for mid game stuff, these ones will set the foundation.






#Citadel_HeroBuilds_MidGame
Follow these in order. These are Core items, but if you are struggling to stay alive, consider ONE tank option over Point Blank OR Life Strike.






Tanking options
HIGHLY recommend Bullet or Spirit resistence. But not both.




Late Game (First 3 are ESSENTIAL)
Follow these in order UNLESS you are getting locked down like crazy, then push for unstoppable. Plated and transcendent are optional.





Situational - You can't lock them down
Situational - Yeah, they're locking you down
Situational - FUN!
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Rend
1
2
5

Stalker's Mark
1
2
5

Bloodscent
1
2
5

Eternal Night
1
2
5













