Mono's Guide for Insane Carbine Damage Build

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Hero

Paradox

Paradox
Pulse Grenade
Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.Read more
Time Wall
Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed.Read more
Kinetic Carbine
Kinetic Carbine
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, to timeslow your movement.Read more
Paradoxical Swap
Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.Read more
Build id
9451
lane and early game
Headshot Booster
Extra Health
Extra Health
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Mystic Burst
Mystic Burst
Spirit
800
tier 2 items

get long range and slowing bullets + 1 of the health items. mystic shot if you are behind and need some cheap damage

Long Range
Long Range
Weapon
1 600
Battle Vest
Battle Vest
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
must get tier 3 items

sharpshooter and fortitude are must/ the latter gives movement speed so if you need slots you can sell sprint boots for this

Sharpshooter
Sharpshooter
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Tankbuster
Tankbuster
Spirit
3 200
extra tier 3

get these after getting at least 1 tier 4 item. Start with superior cooldown and place it on Carbine.

Titanic Magazine
Titanic Magazine
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Opening Rounds
Opening Rounds
Weapon
1 600
Tier 4

Get Glass cannon first. crippling shot is great vs tanky heroes. usually you want to get Curse second even before the extra tier 3 items.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Final Build Example

either fortitude/improved spirit and bullter armor are interchangeable

Sharpshooter
Sharpshooter
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Healbane
Healbane
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Tankbuster
Tankbuster
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Echo Shard
Echo Shard
Spirit
6 400
Final build flex example

Flex spots

Warp Stone
Warp Stone
Vitality
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Rapid Recharge
Rapid Recharge
Spirit
3 200
Escalating Exposure

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pulse Grenade
Pulse Grenade
1
2
5
Time Wall
Time Wall
1
2
5
Kinetic Carbine
Kinetic Carbine
1
2
5
Paradoxical Swap
Paradoxical Swap
1
2
5

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