Metro GOAT Billy (twitch.tv/metro)

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Hero

Billy

Billy
Bashdown
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damagemelee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.Read more
Rising Ram
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
Read more
Blasted
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.Read more
Chain Gang
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slowslow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.Read more
Build id
291077
#Citadel_HeroBuilds_EarlyGame

From Left To Right

Monster Rounds
Monster Rounds
Weapon
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Lifestrike
Lifestrike
Vitality
3 200
Spirit Strike
Spirit Strike
Spirit
800
Spirit Shielding
Spirit Shielding
Vitality
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Stalker
Stalker
Weapon
1 600
Regen
Extra Regen
Extra Regen
Vitality
800
Weapon Shielding
Weapon Shielding
Vitality
1 600
#Citadel_HeroBuilds_MidGame

Left To Right, Sell Shielding If Needed

Close Quarters
Close Quarters
Weapon
800
Hunter's Aura
Hunter's Aura
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
#Citadel_HeroBuilds_Late

Usually From Left To Right (buy what you need)

Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Leech
Leech
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Crushing Fists
Crushing Fists
Weapon
6 400
Scourge
Scourge
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Situational
Fleetfoot
Fleetfoot
Weapon
1 600
Frenzy
Frenzy
Weapon
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Bashdown
1
2
5
Rising Ram
Rising Ram
1
2
5
Blasted
Blasted
1
2
5
Chain Gang
Chain Gang
1
2
5

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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