Yuedar TTV - Ring the bell

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Hero

The Doorman

The Doorman
Call Bell
Call Bell
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slowslow.

Can be shot to detonate early.Read more
Doorway
Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration, or if the ability is activated again.

The two doors must be placed within the doorway distance of each other.Read more
Luggage Cart
Luggage Cart
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with AltCast to target friendly heroes instead.Read more
Hotel Guest
Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.Read more
Build id
289658
#Citadel_HeroBuilds_EarlyGame
Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Mystic Expansion
Improved Spirit
Improved Spirit
Spirit
1 600
Trophy Collector
Trophy Collector
Vitality
3 200
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
#Citadel_HeroBuilds_MidGame
Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Decay
Decay
Spirit
3 200
Tankbuster
Tankbuster
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Mystic Reverb
Mystic Reverb
Spirit
6 400
#Citadel_HeroBuilds_LateGame
Greater Expansion
Greater Expansion
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Spirit Burn
Spirit Burn
Spirit
6 400
Spellslinger
Spellslinger
Weapon
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Armors / Shields
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Witchmail
Witchmail
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
optional spirit

ult / farm

Compress Cooldown
Compress Cooldown
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Vortex Web
Vortex Web
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Call Bell
Call Bell
1
2
5
1
2
5
1
2
5
1
2
5
Doorway
Doorway
1
2
5
1
2
5
1
2
1
2
5
Luggage Cart
Luggage Cart
1
2
5
1
2
5
1
2
5
1
2
5
Hotel Guest
Hotel Guest
1
2
5
1
2
5
1
2
5
1
2
5
 

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